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
Omnimon (X Antibody)
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With the three keyword effects <Rush>, <Piercing>, and <Blocker> it has both offense and defense, which in addition to the super strong [On Play]/[When Digivolving] effect it has lets it clear away the opponent’s battle area, making it a card truly worthy of the Royal Knights’ Final Guardian.
If you use the End of Your Turn effect you can increase the number of attacks you can make or allow a Digimon you just played to attack. Use its flexibility well!
Cool Boy
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When you play or digivolve a Digimon with the Royal Knight trait you can <Draw 1> and gain 1 memory, an effect that helps you put your deck’s foundation in order.
Also, the Opponent’s Turn effect allows you to play Omekamon from your hand when your Digimon with the Royal Knight trait would leave the battle area. If you play “BT20-083 Omegamon” with this you’ll be able to digivolve into “Omnimon (X Anitbody)” and fight back!
Omnimon ACE
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Making use of "BT20-100 The Last Guardian’s" <Delay> effect also makes it easy to maintain the battle area, and works in perfect cooperation with this deck!
The Royal Knights deck, which brings together those guardians of the digital world, gets a huge upgrade!
It uses the previous “BT13-112 Omnimon” as a finisher pattern, but adds in the new “BT20-102 Omnimon (X Antibody)” which increases the ability to attack allowing you to push forth as you aim for victory.
Early in the game you can play “BT20-091 Cool Boy” to support getting Royal Knight Digimon or Omekamon in play, or make use of “BT20-100 The Last Guardian” to replenish your hand and protect Digimon with Omnimon in the name.
In the mid-game look for opportunities to play various Royal Knight Digimon. If the opponent decreases your number of security cards, play “BT20-083 Omekamon” with it’s own effect and digivolve it into “BT20-102 Omnimon (X Antibody)” to clear the opponent’s battle area! Keep progressing the game in your favor as you watch for the opportune time to finish off your opponent.
Restore order to the digital world and claim victory alongside the guardians!
Digi-Egg
Card No. | Card Name | Quantity |
BT13-007 | King Drasil_7D6 | 4 |
Digimon
Card No. | Card Name | Quantity |
BT13-040 | Magnamon | 4 |
BT13-093 | Omekamon | 4 |
BT20-083 | Omekamon | 4 |
BT13-019 | Gankoomon | 3 |
BT13-030 | UlforceVeedramon | 2 |
BT13-077 | Craniamon | 2 |
BT13-087 | Dynasmon | 2 |
BT13-111 | Gallantmon | 2 |
BT19-072 | LordKnightmon | 2 |
BT20-017 | Jesmon | 2 |
BT20-056 | Alphamon | 3 |
BT13-112 | Omnimon | 4 |
BT20-021 | Jesmon GX ACE | 2 |
BT20-102 | Omnimon (X Antibody) | 4 |
Tamer
Card No. | Card Name | Quantity |
BT20-091 | Cool Boy | 4 |
Option
Card No. | Card Name | Quantity |
BT13-110 | Royal Knights of the Purge | 3 |
BT20-100 | The Last Guardian | 3 |
Zephagamon ACE
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In addition to <Vortex>, this powerful Digimon ACE has <Piercing> and <Blocker>, and it can digivolve from Digimon like Zephagamon and “EX8-074 MedievalGallantmon”.
It has an effect that lets it unsuspend when your own or an opponent’s Digimon becomes suspended, leaving no openings in your offense or defense.
Also with the On Play/When Digivolving effect which lets you suspend Digimon to return an opponent’s Digimon to the bottom of their deck, you’ll have the power to turn the table when the odds are against you!
Shoto Kazama
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Its Start of Your Main Phase effect lets you switch to a Shoto Kazama card from your hand, and if you have no Digimon in play you can play a Digimon like level 3 Pteromon from your trash. This 1 card helps you fight back by allowing you to prepare whatever card the situation calls for!
The End of Your Turn effect lets you suspend your opponent's Digimon and powers up your “Vortex Warrior” trait Digimon so actively aim for <Vortex>!
Vortex Resonance
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Also, it’s possible to play cards like Galemon and Shoto Kazama with the Security effect, so even after being attacked this could give you a chance to fight back!
With a new Shoto and Digimon ACE introduced, this Zephagamon deck has gained the power to turn bad situations around.
Like before, you’ll want to start preparations with collecting what you need for digivolving and play Shoto Kazama.
“BT20-101 Zephagamon ACE” can digivolve from both level 5 and 6 Digimon, so you can used ones like “EX7-034 GrandGalemon” and “ST18-12 Zephagamon” that are easy to keep in the battle area to apply pressure on your opponent as you prepare to <Blast Digivolve>.
Once you digivolve into “BT20-101 Zephagamon ACE” use the effect of it and GrandGalemon’s inherited effect for successive attacks! Wipe out your opponent’s Digimon while attacking all at once.
The strength of this deck is that even if your Digimon is defeated you can still regroup with “BT20-085 Shoto Kazama”, or prevent even strong Digimon from interrupting the battle with “BT20-101 Zephagamon ACE”, and “EX8-074 MedievalGallantmon”.
Zephagamon creates new whirlwinds and unleashes its true power!
Digi-Egg
Card No. | Card Name | Quantity |
EX7-004 | Fluffymon | 4 |
Digimon
Card No. | Card Name | Quantity |
EX7-031 | Pteromon | 4 |
ST18-04 | Pteromon | 4 |
ST18-05 | Muchomon | 2 |
P-131 | Pteromon | 2 |
EX7-032 | Galemon | 4 |
P-166 | Galemon | 4 |
EX7-034 | GrandGalemon | 4 |
ST18-10 | GrandGalemon | 3 |
BT20-101 | Zephagamon ACE | 4 |
EX7-036 | Zephagamon | 1 |
EX8-074 | MedievalGallantmon | 2 |
ST18-12 | Zephagamon | 2 |
Tamer
Card No. | Card Name | Quantity |
BT20-085 | Shoto Kazama | 2 |
EX7-064 | Shoto Kazama | 4 |
ST18-14 | Shoto Kazama | 2 |
Option
Card No. | Card Name | Quantity |
LM-030 | Green Scramble | 2 |
P-106 | Agility Training | 4 |
HeavyMetaldramon ACE
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Its On Play/When Digivolving effect lets you trash cards from you hand until you have 4 cards, or if you already have 4 cards or less in your hand you can play a Digimon with 8000 DP or less from your trash! In addition this Digimon ACE is also skilled at defending the Digimon in play with the All Turns effect that strengthens your [Dark Dragon]/[Evil Dragon] Digimon!
Yuuki
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It has the familiar Start of Your Turn effect that ensures you start with at least 3 memory. What’s unique is the End of Your Turn effect. If you have less than 4 cards in your hand you can rest this Tamer card to let 1 of your [Dark Dragon]/[Evil Dragon] Digimon attack an opposing player! Paired with “BT20-077 HeavyMetaldramon ACE” to give ally Digimon <Rush> they can start attacking the turn they are played!
This “Dark Dragon Discard” deck becomes stronger the fewer the cards in your hand and brings out the full power of this Digimon ACE!
Like in similar decks in the early game you want to reduce the number of cards in your hand as much as possible. Use the new “BT20-061 Impmon” to search for cards, and get both types of Yuuki Tamer cards, needed for progressing, in play.
Once prepared start by digivolving your Digimon into “EX7-062 HeavyMetaldramon”. Clear away your opponent’s Digimon and play “BT20-077 HeavyMetaldramon ACE” from your Trash! You’ll also be able to bring out more Digimon one after the other.
Protect your team with the defensive effects of the new “BT20-069 Punkmon” and help attacks with “BT20-075 Loudmon” adding keyword effects to your other Digimon as fits the situation.
Once the game area is prepared use “BT20-077 HeavyMetaldramon ACE” to give all your Digimon <Rush> and then attack all out! If you have “BT20-090 Yuuki” it’s possible to attack even as the Memory moves to the opponent’s side.
Experience the power and new groove these Dark Dragon and Evil Dragon Digimon have!
Digi-Egg
Card No. | Card Name | Quantity |
EX7-006 | Yaamon | 4 |
Digimon
Card No. | Card Name | Quantity |
BT19-067 | Impmon | 4 |
BT20-061 | Impmon | 4 |
EX7-050 | Impmon | 4 |
BT7-072 | Eyesmon | 1 |
BT20-069 | Punkmon | 3 |
EX7-053 | Eyesmon: Scatter Mode | 2 |
EX7-055 | Punkmon | 4 |
BT20-075 | Loudmon | 4 |
EX7-056 | Orochimon | 1 |
EX7-057 | Loudmon | 4 |
BT20-077 | HeavyMetaldramon ACE | 3 |
EX7-062 | HeavyMetaldramon | 3 |
Tamer
Card No. | Card Name | Quantity |
BT20-090 | Yuuki | 4 |
EX7-065 | Yuuki | 2 |
Option
Card No. | Card Name | Quantity |
BT8-108 | Mist Memory Boost! | 2 |
BT20-096 | Black Sabbath | 3 |
LM-032 | Violet Scramble | 2 |
Imperialdramon:
Fighter Mode
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It’s the main attacker of this deck and has <Raid> and <Piercing>.
The When Digivolving effect strongly stops opponent’s cards being played, and trashes the opponent’s security if digivolved from Dragon Mode. In addition, the All Turns effect lets you trash an opponent’s Digimon with less DP than this Digimon when the opponent’s security is reduced.
This card suits the ruthlessness of one called an Emperor!
Emperor Dragon of Calamity
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The <Delay> effect even lets you play the Dragon Mode from under the Fighter Mode! Put huge pressure on your opponent with 2 Imperialdramon played side by side!
Sethmon
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Used with the new “BT20-009 Veemon” you can digivolve with a reduced cost.
The Inherited Effect gives the Digimon +2000 DP making it able to sweep away low and mid level Digimon. Get rid of opponent Digimon standing in the way of continuous DNA Digivolving!
A dark Imperialdramon deck is here with the powerful counter ability of Digimon ACE.
At the start, focus on gathering the cards to your hand and Trash to later you need to later perform DNA digivolving multiple times.
Once prepared use “BT20-009 Veemon”, “BT20-011 ExVeemon” and “BT20-066 Stingmon” to DNA digivolve into a Lv. 5 Digimon in one go! Have “BT20-076 Imperialdramon: Dragon Mode ACE” ready to Blast DNA digivolve. If you prepared two Lv.5 digimon in play, you can reverse things by DNA digivolving when your opponent tries to clear them away.
To counter your opponent you can use the When Digivolving effect when you DNA Digivolve into “BT20-076 Imperialdramon: Dragon Mode ACE” to further digivolve into “BT20-020 Imperialdramon: Fighter Mode ACE”, changing the mode! You can interfere with your opponent playing new Digimon while blasting away their Security and Digimon, clearing a path to victory!
Burn the image of strength this Emperor Dragon from “Digimon Liberator” displays into your memory!
Digi-Egg
Card No. | Card Name | Quantity |
BT20-001 | DemiVeemon | 4 |
Digimon
Card No. | Card Name | Quantity |
BT16-040 | Wormmon | 1 |
BT20-009 | Veemon | 4 |
BT20-065 | Wormmon | 2 |
EX3-004 | Veemon | 2 |
EX3-055 | Wormmon | 4 |
BT20-011 | ExVeemon | 4 |
BT20-066 | Stingmon | 4 |
P-110 | Shadramon | 4 |
BT16-077 | Dinobeemon | 4 |
BT20-016 | Paildramon | 4 |
BT20-074 | Dinobeemon | 2 |
BT20-020 | Imperialdramon: Fighter Mode | 4 |
BT20-076 | Imperialdramon: Dragon Mode ACE | 3 |
EX3-063 | Imperialdramon: Dragon Mode | 1 |
Tamer
Card No. | Card Name | Quantity |
BT20-092 | Battle NPC | 2 |
Option
Card No. | Card Name | Quantity |
BT8-108 | Mist Memory Boost! | 2 |
BT20-094 | Emperor Dragon of Calamity | 3 |
- *Images may differ from actual product.
- *Product specifications are subject to change.