RULE

Rule Changes: CRM 4.0 & Official Rule Manual 6.0 (Apr. 1, 2026)

The Comprehensive Rules now include rules for the new "DUAL cards." In addition, rules have been clarified/revised for <Piercing> processing, Token card preparation, etc.
The following content will apply starting on 4/1 (Wed.).

New cards: DUAL cards

The new DUAL cards have been added.
A DUAL card is a single card that can be treated as either a Digimon card or an Option card, and it can be used as a card in either category. However, these cards don't have play costs, and they can't be played.

●DUAL card rules
  • ・When a DUAL card is treated as a Digimon card, it is treated as a card with the information above the traits (Digimon information).
    For example, the information above the traits (Digimon information) on a DUAL card can be referenced for an effect such as "add an XX Digimon card to the hand."
  • ・When a DUAL card is treated as an Option card, it is treated as a card with the information below the traits (Option information).
    For example, the information below the traits (Option information) on a DUAL card can be referenced for an effect such as "add an XX Option card to the hand."
  • ・All of the information on a DUAL card can be referenced for an effect such as "add an XX card to the hand" or an effect such as "add an XX card with XX in its text to the hand" that references a card's text.
  • ・When a DUAL card is stacked on top of a card on the field, it's treated as a Digimon.
  • ・When a DUAL card is treated as a Digimon, it can be referenced as a Digimon with the information above the traits (Digimon information).
    In addition, a DUAL card being treated as a Digimon card can't be referenced as an Option card.
  • ・In order to use a DUAL card as an Option card, the color requirements in its Option information must be met. The colors in a DUAL card's Digimon information don't have to be met.
    For example, if the color in the Option information is purple, the purple color requirement must be met.
  • ・When a DUAL card is used as an Option card, the [Main] effect in its Option information activates, then the card is trashed after the effect is resolved, as with normal Option card rules.
    At such times, Arts Digivolve can also be performed instead of trashing the card.

Arts Digivolve rule on DUAL cards

Arts Digivolve is a special rule on DUAL cards.
Normally, when an Option card is used, its [Main] effect will activate, then the card is trashed after activation.

At such times, if the card has Arts Digivolve, you can also digivolve your cards on the field into that card instead of trashing it.

● Arts Digivolve Procedure
  • ① Reveal the DUAL card and declare use of it as an Option card. When the card is used, its [Main] effect in the Option information will activate.
    *At such times, the color requirements in the Option information have to be met, as with normal Option card rules.
  • ② The player chooses whether or not to process Arts Digivolve after activating the [Main] effect.
    In order to perform digivolution using Arts Digivolve, the player places the card on top of one of their cards on the field. Once the card is placed for the digivolution, a digivolution bonus draw is also performed.
  • ③ A rule check occurs. Any required processing for the rule check is performed for corresponding cards.
    For example, if a Digimon with 0 DP is present upon the rule check, that Digimon will be deleted at this timing.
  • ④ Once all processing is complete, any effects that triggered during the processing are considered to trigger simultaneously.
    For example, a [When Digivolving] effect on the Digimon that digivolved using [Arts Digivolve] and a deleted Digimon's [On Deletion] effect will trigger simultaneously, then the turn player can choose the activation order.
● Arts Digivolve Rules
  • ・[Arts Digivolve] is only possible when a DUAL card is used as an Option card.
    [Arts Digivolve] isn't possible when an effect directly activates the [Main] effect in the Option information. The [Main] effect must be activated by using the card as an Option card.
  • ・[Arts Digivolve] is optional. The player that uses the card chooses whether or not to perform [Arts Digivolve].
    If [Arts Digivolve] isn't performed, the card is trashed, as with the normal rules.
  • ・The digivolution requirements must still be met when performing [Arts Digivolve], as with the normal rules.
    In addition, a digivolution bonus draw is still performed for [Arts Digivolve].

"May battle" Effects and <Piercing> Rules

It seems that many users have been confused about the processing for <Piercing> when a "may battle" effect activates during an attack.
The processing that occurs remains unchanged, but we have attempted to clarify the rules for <Piercing> and security checks in order to make the processing easier to understand.

● Rule Clarifications for Security Checks
  • ① A security check is defined as "the timing when a check (flipping a security card to its front side) is performed.
    If an attack on an opponent player with 1 or more security cards is successful, a transition to a security check occurs. Only 1 security check can be performed during a single attack.
  • ② If a transition to a security check occurs, a check (flipping a security card to its front side) is performed according to the number of checks the attacking Digimon can perform.
    In addition, checks are performed one at a time, even if multiple checks are to be performed using <Security A +>.
    The processing after flipping the card to its front side for a check remains unchanged.
● Simplified Explanation of Security Checks
  • ① If a Digimon's attack is successful on an opponent player with 1 or more security cards, a transition to a security check occurs.
    Only 1 security check transition occurs during 1 attack.
  • ② Once a transition to a security check occurs, a check is performed.
    A check means to flip an opponent's security card to its front side, as done previously according to the rules.
● Rule Clarifications for <Piercing>
  • ① <Piercing> is a "when this attacking Digimon deletes your opponent's Digimon in battle, it performs a security check immediately before the attack ends" effect.
    When a Digimon with <Piercing> attacks and deletes an opponent's Digimon in battle during that attack, <Piercing> will trigger and activate.
  • ② The activation timing is at this time, but it uses pending processing, therefore the processing will be pending until immediately before the attack ends. A transition to a security check won't occur at the time of activation.

In addition, during an attack by a Digimon with <Piercing>, if an effect causes a battle in which that Digimon deletes an opponent's Digimon, then an attack against a player with 1 or more security cards is successful, this attack still causes a security check to be performed, but the security check from <Piercing> isn't performed.

This is also the case when <Piercing> activates multiple times, such as when a card has multiple instances of <Piercing> or when multiple battles occur during 1 attack.

● Simplified Explanation of <Piercing>
  • ① When activating <Piercing>, a transition to a security check occurs immediately before the attack ends.
  • ② If an attack on the opponent player is successful, and then a security check is performed, <Piercing> can't be used to again perform a security check.
    *Only 1 security check transition will occur during a single attack.
    However, if the number of checks increases from <Security A +>, that number of checks is performed.
  • ③ Even if <Piercing> activates multiple times during 1 attack, only 1 security check is performed.

Also refer to the updated attack sequence in the Official Rule Manual.

Token Card Preparation

In order to avoid confusion and problems during games, we have changed some of the rules regarding the preparation of token cards.

Before rule change:
  • ・ Players can use any cards as token cards can be as long as their orientation is shown.
  • ・ The card information specified in an effect doesn't have to be written on a token card.
After rule change:
  • ・ Only officially sold/distributed Digimon Card Game token cards or token cards printed using the official downloads from this site may be used as token cards.
  • ・ When using a token card, it must show the card information specified for the effect.

We apologize for the inconvenience and hope for your understanding.

The Comprehensive Rules now include the new "link" rule, "App Fusion" digivolution which involves linking, as well as changes to some rules and card rulings.
The following content will apply starting on 4/4 (Fri.).

EX4-073 [Omnimon Alter-B]
(Updated 2025/10/03)

EX4-073 [Omnimon Alter-B]'s [When Attacking] effect has been changed to an effect that activates another effect.

In the previous version of the text, even if multiple cards were trashed from digivolution cards, it was only possible to delete 1 of your opponent's Digimon or Tamers with the lowest play cost when this Digimon's [When Attacking] effect was activated while your opponent has multiple Digimon or Tamers with different play costs.

Now that this has been changed, it is possible to delete multiple Digimon or Tamers, as was the original intended effect.

Before card information revision
[When Attacking] By trashing up to 3 level 6 or higher cards in this Digimon's digivolution cards, among your opponent's Digimon and Tamers, delete 1 with the lowest play cost for each card trashed. If you trashed 3 cards, trash the top 2 cards of your opponent's security stack.
After card information revision
[When Attacking] By trashing up to 3 level 6 or higher cards in this Digimon's digivolution cards, activate the following effect for each card trashed. Then, if you trashed 3 cards, trash the top 2 cards of your opponent's security stack.
  • ・Delete 1 of your opponent's Digimon or Tamers with the lowest play cost.

The proper procedure is as follows.

  • ① Declare activation of this card's [When Attacking] effect, then trash up to 3 level 6 or higher cards in this Digimon's digivolution cards.
  • ② Activate "delete 1 of your opponent's Digimon or Tamers with the lowest play cost" for each card trashed from digivolution cards.
    At such times, instead of multiple Digimon or Tamers being deleted at the same time, 1 is deleted 1 at a time, for a maximum of 3 times.
    *If effects such as "when X would be deleted" would interrupt, they interrupt one at a time.
  • ③ Then, if you trashed 3 cards, trash the top 2 cards of your opponent's security stack.

Replacement cards won't be made for this card information change.
We apologize for the inconvenience and hope for your understanding.

New rule: "Link"

The new "link" rule has been added.
A link is a rule where a card with [Link] can plug in sideways into one of your Digimon. A Digimon with a Link card is "linked."

As with actions such as playing a card, digivolving, or attacking, a link is declared during the main phase, then you can link a card in the hand or battle area.
In addition, a card can be linked by an effect.

●Link Rules
  • ・Plug in a card with [Link] in the hand or battle area
    sideways into your Digimon in the battle area.
  • ・When a link is made the Digimon gains link effects and extra DP.
  • ・A card plugged in sideways becomes a link card.
    *This card isn't considered a digivolution card or other stacked card
  • ・1 Digimon can have 1 link card.
    ▲If digivolution cards are already present, plug in at the bottom.
  • ・If linking when the link limit has already been reached, the original link card is replaced and trashed.
  • ・When linking a Digimon in the battle area, that Digimon is considered to be removed from the battle area, therefore its digivolution cards are trashed.
  • ・If a Digimon doesn't meet the link requirements, that link card is trashed upon a rule check.

New "App Fusion" digivolution

The "App Fusion" digivolution involving linking has been added.
App Fusion allows a linked Digimon with 2 of the specified cards to digivolve for a lower cost than normal.

As with DNA digivolution or burst digivolve, App Fusion using a card from the hand is possible by making a declaration during the main phase.
Digivolution is also possible by effects that perform App Fusion.

In addition, App Fusion is possible using any combination of 2 cards (Digimon and link card) from among the specified cards.

●App Fusion procedure
  • ①When you have a Digimon that meets the App Fusion requirements, reveal a card with [App Fusion] and declare an App Fusion.
  • ②Place the specified link card from under the Digimon to be digivolved on top of that Digimon.
  • ③Place the revealed card on top of the Digimon to be digivolved, and the App Fusion is complete!
●Other App Fusion rules

App Fusion can use any combination of Digimon and link card from among 2 of the specified cards.
Example: If a card has [App Fusion] [DoGatchmon] & [Timemon]: Cost 0,"
App Fusion is possible with the following combinations.

  • ・[DoGatchmon] with [Timemon] link card
  • ・[Timemon] with [DoGatchmon] link card

Notes on BT7-112 [Susanoomon]

This card's 1st effect can treat a Tamer as if it's a Digimon, similar to BT4-011 [Agunimon]'s effect.

In the previous versions of the rules, BT7-112 [Susanoomon] was trashed if the player chose to not digivolve this card after declaring a digivolution of this card and processing the conditions shown in the text after "by."

The rules have changed so that digivolution is still possible with "as if the Tamer is a level 6 Digimon," but as with normal digivolution, choosing to not digivolve this card after declaring a digivolution is no longer possible.

The proper procedure is as follows.

  • ① Upon declaring a digivolution and revealing this card, the player chooses whether or not they will activate its 1st effect.
    If they choose to activate it and process the conditions shown after "by," digivolution will be possible with one of their Tamers as if the Tamer is a level 6 Digimon.
  • *This "you may digivolve" part of the effect isn't optional, therefore the player can't choose to not digivolve after processing the conditions shown after "by."
  • ② The player chooses 1 digivolution requirement on this card and 1 of their cards on the field that meets that requirement.
    If the 1st effect is activated at such times, a Digimon or a Tamer can be chosen, and a chosen Tamer will be treated as a level 6 Digimon during this digivolution.
  • ③ The digivolution cost specified in the chosen digivolution requirement is paid.
  • ④ This card is placed on top of the chosen card, draws 1 card, and the digivolution process is complete.

Notes on
"gain 1 memory and <Draw 1>"

The processing order for "gain 1 memory and <Draw 1>" has been changed to "<Draw 1> and gain 1 memory."

Effects such as BT9-092 [Cool Boy] read "gain 1 memory and <Draw 1>," but some cards have gain 1 memory and <Draw 1> in a different order, easily causing confusion in games due to the processing order being different when effects activate with both BT11-095 [Taiki, Kiriha, & Nene] and BT21-083 [Taiki Kudo] or other such cards in the same deck.

In order to solve this problem, the order of "gain 1 memory and <Draw 1>" on some cards will be changed, and card text will be standardized as"<Draw 1> and gain 1 memory."

However, this change doesn't apply to cards such as BT17-089 [Rhythm] that have conditions for processing between <Draw 1> and gaining 1 memory, etc.

The aforementioned change will apply to the cards in the following list.

BT6-087 Tai Kamiya
Corresponding text [Your Turn] When one of your Digimon with [Agumon] or [Greymon] in its name moves from the breeding area to the battle area, gain 1 memory and trigger <Draw 1>. (Draw 1 card from your deck.)
BT6-088 Matt Ishida
Corresponding text [Your Turn] When one of your Digimon with [Gabumon] or [Garurumon] in its name moves from the breeding area to the battle area, gain 1 memory and trigger <Draw 1>. (Draw 1 card from your deck.)
BT8-028 CaptainHookmon
Corresponding text [All Turns] When your opponent plays a level 5 or higher Digimon, gain 1 memory and <Draw 1>. (Draw 1 card from your deck.)
BT8-092 Yuji Musya
Corresponding text [Your Turn] When one of your Digimon with [X-Antibody] in its traits is moved from your breeding area to your battle area, gain 1 memory and <Draw 1>.
BT9-092 Cool Boy
Corresponding text [Your Turn] When one of your Digimon digivolves into a same-level Digimon with [X Antibody] in its traits, you may suspend this Tamer to gain 1 memory and <Draw 1>.
BT11-092 Analogman
Corresponding text [Start of Your Main Phase] By trashing 1 level 5 card with [Cyborg] in its traits in your hand, gain 1 memory and <Draw 1>.
BT11-095 Taiki, Kiriha, & Nene
Corresponding text [Start of Your Main Phase] By placing 1 Digimon card with [Xros Heart] or [Blue Flare] in its traits from your hand under this Tamer, gain 1 memory and <Draw 1>.
BT13-102 Keenan Crier
Corresponding text [On Play] Your opponent may trash 1 Tamer card or Option card in their hand. If they don't, gain 1 memory and <Draw 1>.
BT17-052 Agumon
Corresponding text [All Turns] [Once Per Turn] When one of your [Kosuke Kisakata] is played, gain 1 memory and <Draw 1>.
EX1-069 Ultimate Connection!
Corresponding text [Main] You may trash 1 level 5 Digimon card with [Cyborg] in its traits in your hand to gain 2 memory and <Draw 1>. (Draw 1 card from your deck.)
EX2-017 Leomon
Corresponding text [On Deletion] Gain 2 memory and <Draw 1>. (Draw 1 card from your deck.)
EX2-045 Calumon
Corresponding text [Your Turn] When one of your Digimon digivolves, you may suspend this Digimon to gain 1 memory, <Draw 1> (Draw 1 card from your deck), and have 1 of your Digimon get +3000 DP for the turn.
RB1-032 Hiro Amanokawa
Corresponding text [Start of Your Main Phase] By placing 1 Digimon card with [Gammamon] in its name from your hand as 1 of your Digimon's bottom digivolution card, gain 1 memory and <Draw 1>.

Replacement cards won't be made for these text and ruling changes.
We apologize for the inconvenience and hope for your understanding.

The Comprehensive Rules Manual has been updated with changes to the text of some cards and ruling for the changed cards.
The following content will apply starting on 8/2 (Fri.).

Revision to [LM-020 Quantumon]’s card information

[LM-020 Quantumon]’s effect is not affected by the effects of the declared card category. However, the text stated that since it’s not affected by the effects of Digimon, including itself, it wasn’t affected by the "isn't affected by the effects of Digimon cards" effect that [LM-020 Quantumon] itself activates, and the correct processing wasn’t being executed.

To resolve the above issue, part of [LM-020 Quantumon]’s text will be corrected.

Before card information revision
[Start of Opponent's Turn] Declare 1 card category. Then, reveal the top card of your opponent's deck. If it's of that category, this Digimon isn't affected by that category's effects for the turn. Return the revealed cards to the top or bottom of your opponent's deck.
After card information revision
[Start of Opponent's Turn] Declare 1 card category. Then, reveal the top card of your opponent's deck. If it's of that category, this Digimon isn't affected by that category's effects, other than this Digimon's effects, for the turn. Return the revealed cards to the top or bottom of your opponent's deck.

With this change, since [LM-020 Quantumon] will be affected by its own effects, it will be affected by its own "isn't affected by the effects of Digimon cards" effect and the inherited effects of cards placed in its digivolution cards.

Regarding "The XX of this card/Digimon is also treated as [YY]" text

"The XX of this card/Digimon is also treated as [YY]" text on cards such as [BT8-061 Thundermon] will be revised as shown in the new text below.

  • ・Old text
    The XX of this card/Digimon is also treated as [YY].
  • ・New text
    (Rule) XX: Also treated as [YY].

Regarding "You can include up to XX in your deck" text

"You can include up to XX in your deck" type text on cards such as [BT6-085 Eosmon] and [RB1-004 Agumon] will be revised as shown in the new text below.

  • ・Old text
    You can include up to XX copies of cards with this card's card number in your deck.
  • ・New text
    ⟨Rule⟩ You can include up to XX copies of cards with this card's card number in your deck.

Regarding ruling changes due to changes to ⟨Rule⟩

In accordance with the above-mentioned changes to the texts "The XX of this card/Digimon is also treated as [YY]" and "You may include up to XX in your deck," ruling will be changed as follows.

  • ●Before card information revision
    Since effects can't be activated in the breeding area, names, etc. aren't gained, and digivolution can't be performed under digivolution requirements using that name.
    (Example: [BT11-063 Geremon] in the breeding area can't digivolve into [BT15-057 Numemon (X Antibody)].)
  • ●After card information revision
    A card's ⟨Rule⟩ always applies, regardless of the card's location, so it can digivolve based on that name, etc., even in the breeding area.
    (Example: [BT11-063 Geremon] in the breeding area can digivolve into [BT15-057 Numemon (X Antibody)].)

The always-applied effects "The XX of this card/Digimon is also treated as [YY]" and "You may include up to XX in your deck" were effects in the old text, so it was difficult to understand in what state the text could be referenced, causing confusion among users.

With this ruling change, the text will be unified into a rule rather than an effect and will apply in any location and in any state.

The above corrections apply to the cards listed below.

BT8-061 Thundermon
Before The name of this card/Digimon is also treated as [Mamemon].
After ⟨Rule⟩ Name: Also treated as [Mamemon].
BT8-062 SkullKnightmon Cavalier Mode
Before The name of this card/Digimon is also treated as [SkullKnightmon] and [DeadlyAxemon].
After ⟨Rule⟩ Name: Also treated as [SkullKnightmon]/[DeadlyAxemon].
BT10-061 SkullKnightmon: Mighty Axe Mode
Before This card/Digimon is also treated as if its name is [SkullKnightmon] and [DeadlyAxemon].
After ⟨Rule⟩ Name: Also treated as [SkullKnightmon]/[DeadlyAxemon].
BT10-111 Shoutmon (King Version)
Before The name of this card/Digimon is also treated as [Shoutmon].
After ⟨Rule⟩ Name: Also treated as [Shoutmon].
BT11-009 Shoutmon + Star Sword
Before This card/Digimon is also treated as if its name is [Shoutmon] and [Starmons].
After ⟨Rule⟩ Name: Also treated as [Shoutmon]/[Starmons].
BT11-018 Shoutmon DX
Before The name of this card/Digimon is also treated as [OmniShoutmon] and [ZeigGreymon].
After ⟨Rule⟩ Name: Also treated as [OmniShoutmon] and [ZeigGreymon].
BT11-030 MetalGreymon + Cyber Launcher
Before The name of this card/Digimon is also treated as [MetalGreymon] and [Cyberdramon].
After ⟨Rule⟩ Name: Also treated as [MetalGreymon] and [Cyberdramon].
BT11-063 Geremon
Before The name of this card/Digimon is also treated as [Numemon].
After ⟨Rule⟩ Name: Also treated as [Numemon].
BT11-071 MusouKnightmon
Before This card/Digimon is also treated as [DarkKnightmon] and [Tuwarmon].
After ⟨Rule⟩ Name: Also treated as [DarkKnightmon]/[Tuwarmon].
EX2-012 Megidramon
Before The name of this card/Digimon is also treated as [ChaosGallantmon].
After ⟨Rule⟩ Name: Also treated as [ChaosGallantmon].
EX3-064 Megidramon
Before This card/Digimon is also treated as [ChaosGallantmon].
After ⟨Rule⟩ Name: Also treated as [ChaosGallantmon].
EX4-026 Youkomon
Before The name of this card/Digimon is also treated as [Kyubimon].
After ⟨Rule⟩ Name: Also treated as [Kyubimon].
EX4-028 Doumon
Before The name of this card/Digimon is also treated as [Taomon].
After ⟨Rule⟩ Name: Also treated as [Taomon].
EX4-033 Terriermon Assistant
Before The name of this card/Digimon is also treated as [Terriermon].
After ⟨Rule⟩ Name: Also treated as [Terriermon].
P-072 MetalGreymon: Alterous Mode
Before The name of this card/Digimon is also treated as [MetalGreymon].
After ⟨Rule⟩ Name: Also treated as [MetalGreymon].
P-073 WereGarurumon: Sagittarius Mode
Before The name of this card/Digimon is also treated as [WereGarurumon].
After ⟨Rule⟩ Name: Also treated as [WereGarurumon].
EX4-062 Kiriha Aonuma & Nene Amano
Before The name of this card/Tamer is also treated as [Kiriha Aonuma]/[Nene Amano].
After ⟨Rule⟩ Name: Also treated as [Kiriha Aonuma]/[Nene Amano].
BT6-084 Sistermon Noir
Before Treat as a card with“Sistermon Noir” and “Sistermon Ciel” in its name.
Treat as a card with the attributes “Virus” and “Data” .
After ⟨Rule⟩ Name: Also treated as [Sistermon Noir], and Trait: Has [Virus] attribute.
BT7-083 Sistermon Noir (Awakened)
Before Treat as a card with“Sistermon Noir” and “Sistermon Ciel” in its name.
Treat as a card with the attributes “Virus” and “Data” .
After ⟨Rule⟩ Name: Also treated as [Sistermon Ciel (Awakened)], and Trait: Has [Data] attribute.
P-101 Raremon
Before This card/Digimon is also treated as having the [Cyborg] trait.
After ⟨Rule⟩ Trait: Also treated as having the [Cyborg] type.
RB1-004 Agumon
Before ※Card Number: Also treated as [P-009]. A deck may not have more than 4 total copies ofthis and [P-009].
After ⟨Rule⟩ Card Number: Also treated as [P-009]. A deck may not have more than 4 total copies ofthis and [P-009].
RB1-006 Gammamon
Before ※Card Number: Also treated as [P-058]. A deck may not have more than 4 total copies ofthis and [P-058].
After ⟨Rule⟩ Card Number: Also treated as [P-058]. A deck may not have more than 4 total copies ofthis and [P-058].
RB1-007 Greymon
Before ※Card Number: Also treated as [P-010]. A deck may not have more than 4 total copies ofthis and [P-010].
After ⟨Rule⟩ Card Number: Also treated as [P-010]. A deck may not have more than 4 total copies ofthis and [P-010].
BT9-051 Panjyamon (X Antibody)
Before Treat this card/Digimon as if it also has [Leomon] in its name. 
After ⟨Rule⟩ Name: Also treated as having [Leomon].
BT9-068 Gaiomon
Before This card/Digimon is also treated as having [Greymon] in its name.
After ⟨Rule⟩ Name: Also treated as having [Greymon].
BT11-054 Panjyamon
Before This card/Digimon is also treated as having [Leomon] in its name.
After ⟨Rule⟩ Name: Also treated as having [Leomon].
EX4-030 Kuzuhamon
Before This card/Digimon is also treated as having [Sakuyamon] in its name.
After ⟨Rule⟩ Name: Also treated as having [Sakuyamon].
EX4-048 Gaiomon
Before This card/Digimon is also treated as having [Greymon] in its name.
After ⟨Rule⟩ Name: Also treated as having [Greymon].
EX4-072 Digital Translator
Before This card is also treated as having [Plug-In] in its name.
After ⟨Rule⟩ Name: Also treated as having [Plug-In].
BT6-085 Eosmon
Before You can include up to 50 copies of cards with this card's card number in your deck.
After ⟨Rule⟩ You can include up to 50 copies of cards with this card's card number in your deck.
EX2-046 ADR-02 Searcher
Before You can include up to 50 copies of cards with this card's card number in your deck.
After ⟨Rule⟩ You can include up to 50 copies of cards with this card's card number in your deck.
BT11-061 Vemmon
Before You can include up to 50 copies of cards with this card's card number in your deck.
After ⟨Rule⟩ You can include up to 50 copies of cards with this card's card number in your deck.

Replacement cards won't be made for these text and ruling changes. We apologize for the inconvenience and hope for your understanding.

The Comprehensive Rules Manual has received a major revision in order to make the content easier to understand. In order to make individual rules easier to understand, they have been accordingly changed as follows.
The following content will apply starting on 4/26 (Fri.).

The main area of the game, "the field"

The area containing the breeding area and the battle area will be referred to as "the field." The breeding area and battle area will accordingly be considered parts of the field. When "the field" is specified, it will include both of these areas.
However, other rules regarding the breeding area and the battle area remain unchanged.

<Overflow> rule change

The rule for <Overflow> has been changed from "as this card would move from the battle area or from under a card to another area, lose X memory" to "as this card would move from the field or from under a card to another area, lose X memory."
In the previous version of the rule, the behavior of a card with <Overflow> in the breeding area varied depending on whether or not it had cards under it, causing confusion among many players.
This change will modify the behavior of a card with <Overflow> in the breeding area as follows.

Before rule change:
  • ・When a Digimon with <Overflow> in the breeding area is trashed, it is moved from the breeding area to the trash, therefore <Overflow> isn't processed.
  • ・When a digivolution card Digimon with <Overflow> in the breeding area is trashed, it is moved from under a card to the trash, therefore <Overflow> is processed.
After rule change:
  • ・When a Digimon with <Overflow> in the breeding area is trashed, it is moved from the field to the trash, therefore <Overflow>is processed.
  • ・When a digivolution card Digimon with <Overflow> in the breeding area is trashed, it is moved from under a card to the trash, therefore <Overflow> is processed, as before.

This rule change will also apply to <Overflow> on cards already owned by players.
Replacement cards won't be made for this rule change. We apologize for the inconvenience and hope for your understanding.

Simultaneous triggering with rule checks

Some of the rules for simultaneous triggering have changed with the addition of the following rule: "When an effect triggers during processing for a single action (such as a triggered effect, digivolution, or card play) then an effect triggers due to a rule check, the effects are considered to trigger simultaneously." In the previous version of the rules, the processing procedure would differ from the normal procedure only when a DP-reducing effect was involved, causing confusion among many players.
The rule changes will modify the procedure as follows.

Example:

Consider a situation where you use [BT8-109 Flame Hellscythe]'s effect to reduce the DP of a Digimon with an [On Deletion] effect by -6000, its DP becomes 0, then an effect plays a Digimon with an [On Play] effect from your trash.

Before rule change:
The [On Play] effect is triggered by [BT8-109 Flame Hellscythe]'s effect. If the rule check immediately afterward deletes the Digimon with the [On Deletion] effect and 0 DP, the [On Deletion] effect is triggered after the rule check and takes priority in the effects to be resolved.
After rule change:
The [On Play] effect is triggered by [BT8-109 Flame Hellscythe]'s effect. If the rule check immediately afterward deletes the Digimon with the [On Deletion] effect and 0 DP, the [On Play] effect and the [On Deletion] effect trigger simultaneously.

Replacement cards won't be made for this rule change. We apologize for the inconvenience and hope for your understanding.

Counter Timing

The counter timing rules will be changed as follows: "The counter timing is the timing when a non-turn player's [Counter] effect triggers."

■In the previous version of the rules, the counter timing used the following procedure.

  • ① The non-turn player's "when an opponent's Digimon attacks" effects trigger
  • ② The non-turn player's [Counter] effects trigger

However, in such situations, only "when an opponent's Digimon attacks" effects would trigger at timings different from the timings shown on cards. This resulted in hindrances in gameplay and required players to know in advance that only "when an opponent's Digimon attacks" effects would trigger at different timings. This has now been changed so that "when an opponent's Digimon attacks" effects will trigger simultaneously with effects such as an attacking Digimon's [When Attacking] effect and "when an opponent's Digimon is suspended" effects. The rules for [Counter] effects will remain unchanged.

Text Rules

"Effects with XX in their text" can now reference text written on cards including names, traits, effects, inherited effects, rules, digivolution requirements, DNA Digivolve, DigiXros requirements, and Burst Digivolve.
In the previous version of the rules, this didn't include traits unless a trait was written in the text of an effect or (Rule), resulting in situations where it would be difficult to determine if a trait could be referenced or not. The rules have now been changed so that it will be easy to understand what text can be referenced.
However, this doesn't include notes on cards.

Tokens

Changes have been made regarding the preparation of tokens.
The rules for preparing token cards are as follows.

  • ・Token cards can't be included in a deck or Digi-Egg deck.
  • ・Token cards must be cards that can show their display format (unsuspended/suspended).
  • ・When using token cards, you don't have to declare the effect to be used with the token in advance.
  • ・The card information specified in an effect doesn't have to be written on a token card. Even if card information is written on a token card, it is considered to be a card with card information given to it by an effect.

Token cards can now be prepared even if your deck doesn't have any cards that use tokens.

In addition, the rules for tokens used in the game have been changed as follows.

  • ・The number of tokens is always public information.
  • ・Tokens can't digivolve.
  • ・Cards can't be placed under tokens.
  • ・When a token is removed from the field, it is removed from the game instead of being placed in a different area.

The rule stating that tokens can't digivolve and some other rules remain unchanged, but one change will be included: "A token will be removed from the game when it leaves the field."
When an effect such as [BT12-083 Arresterdramon: Superior Mode]'s effect would be used to place a token under another Digimon or Tamer, the token is removed from the game instead.

For each XX, Y gets -X000 DP

"For each XX, choose Y of your opponent's Digimon and it gets -X000 DP" effects include [BT12-043 ShineGreymon]'s effect. However, the text appeared to instruct players to process it as "give the chosen Digimon -X000 DP with Y of your opponent's Digimon as the target for each of your XX.“

The processing remains unchanged, but in order to make the text easier to understand, the text for the following cards will be considered equivalent to "for each XX, Y of your opponent's Digimon gets -X000 DP" according to the rules.

Example:

[When Digivolving] For each of your yellow/red Tamers, 1 of your opponent's Digimon and all Security Digimon get -3000 DP for the turn.

Replacement cards won't be made for this rule change. We apologize for the inconvenience and hope for your understanding.

Applicable cards:
  • ・[BT2-098 Eden's Javelin]
  • ・[BT5-035 Starmons]
  • ・[BT12-043 ShineGreymon]
  • ・[BT12-104 Shining Blast]
  • ・[EX4-031 Cherubimon]
  • ・[EX4-050 ShadowSeraphimon]