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- EX8-026
- SR
- Digimon
- Lv.6
MetalSeadramon ACE- Color
- Blue Black
- Form
- Mega
- Attribute
- Data
- Type
- Cyborg/DS
- DP
- 12000
- Play Cost
- 7
- Digivolve Cost 1
- 4 from Lv.5
- Digivolve Cost 2
- 4 from Lv.5
- Upper Text
-
[Digivolve] Lv.5 w/[DS] trait: Cost 3
[Hand] [Counter] <Blast Digivolve> (Your Digimon may digivolve into this card without paying the cost.)
[On Play] [When Digivolving] <De-Digivolve 1> 1 of your opponent's Digimon. Then, return 1 of their play cost 7 or lower Digimon to the bottom of the deck.
[All Turns] While you have 1 or more memory, none of your opponent's Digimon can suspend.
(Rule) Trait: Has [Aquatic] Type.
- Lower Text
- <Overflow (-4)> (As this card moves from the field or under a card to an area other than those, lose 4 memory.)
CLOSECLOSE -
- EX8-026
- SR
- Digimon
- Lv.6
- Parallel Rare
MetalSeadramon ACE- Color
- Blue Black
- Form
- Mega
- Attribute
- Data
- Type
- Cyborg/DS
- DP
- 12000
- Play Cost
- 7
- Digivolve Cost 1
- 4 from Lv.5
- Digivolve Cost 2
- 4 from Lv.5
- Upper Text
-
[Digivolve] Lv.5 w/[DS] trait: Cost 3
[Hand] [Counter] <Blast Digivolve> (Your Digimon may digivolve into this card without paying the cost.)
[On Play] [When Digivolving] <De-Digivolve 1> 1 of your opponent's Digimon. Then, return 1 of their play cost 7 or lower Digimon to the bottom of the deck.
[All Turns] While you have 1 or more memory, none of your opponent's Digimon can suspend.
(Rule) Trait: Has [Aquatic] Type.
- Lower Text
- <Overflow (-4)> (As this card moves from the field or under a card to an area other than those, lose 4 memory.)
CLOSECLOSE -
- EX8-026
- SR
- Digimon
- Lv.6
- Parallel Rare
MetalSeadramon ACE- Color
- Blue Black
- Form
- Mega
- Attribute
- Data
- Type
- Cyborg/DS
- DP
- 12000
- Play Cost
- 7
- Digivolve Cost 1
- 4 from Lv.5
- Digivolve Cost 2
- 4 from Lv.5
- Upper Text
-
[Digivolve] Lv.5 w/[DS] trait: Cost 3
[Hand] [Counter] <Blast Digivolve> (Your Digimon may digivolve into this card without paying the cost.)
[On Play] [When Digivolving] <De-Digivolve 1> 1 of your opponent's Digimon. Then, return 1 of their play cost 7 or lower Digimon to the bottom of the deck.
[All Turns] While you have 1 or more memory, none of your opponent's Digimon can suspend.
(Rule) Trait: Has [Aquatic] Type.
- Lower Text
- <Overflow (-4)> (As this card moves from the field or under a card to an area other than those, lose 4 memory.)
CLOSECLOSE
※Japanese version card list takes priority.